Silverlight 2.0 Elliptical Control 3D!

25 10 2008

Well it has been a busy time for me since my last post, so this one took a little longer to get out. Fuelled by the launch of Silverlight 2.0 and my desire to give it another go (being a WPF developer I was a little put off by the bareness of 1.0) and set about finding a little project I could undertake to help me learn the ropes. I had several ideas (read, future blog posts!), but the most logical was to port the 3D ellipse control I wrote in WPF across to Silverlight 2.0. It was a fairly straightforward port and a real eye-opener to what the differences between Silverlight and WPF really mean.

The biggest challenge was the lack of the Media3D namespace. This prompted me to start building up a library of classes that aren’t included in Silverlight. So far I have created a Point3 (Point3D), Vector3 (Vector3D) and Quaternion (Quaternion). They are all basic implementations at the moment and contain just enough functionality to allow me to create the sample.

To overcome the lack of Viewport2DVisual3D, I calculate the scale for each child control based on it’s depth in the scene. This is a bit of a hack rather than a proper perspective correct transformation as I didn’t have the time to spend creating a camera implementation and setting everything up properly. Instead I make do with a camera focal length and combine that with the z value of each object to calculate how big it should appear on the screen, otherwise you wouldn’t be able to tell which controls are further away from the screen. Using a ScaleTransform ensures that the control appears correctly, but with a sense of depth.

Z-ordering is also taken care of, ensuring items deeper in to the scene appear underneath items which are closer to the screen. There are also a few little extras in there such as being able to animate the rotation of the ellipse, which when played around with can create some awesome effects.

The screenshot below shows the app running in full swing. Animation is enabled and a very small focal length is used, making the objects close to the camera appear much larger than those further back. There were around 200 buttons in the control at the time and it coped really well.

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WPF Elliptical Layout Control – 3D!

11 10 2008

After finishing my last post, WPF Elliptical Layout Control, I sat down and wondered what to do next. It occurred to me that creating a 3D carousel in WPF is a common question and one that doesn’t have all that many examples. A 3D control is also a natural progression from the 2D control and is not all that different. All we need to do is layout the objects in 2D, then rotate those points according to the orientation of the imaginary layout ellipse, taking in to account depth.

This example creates a new control which derives from FrameworkElement and is very similar to the implementation of the Viewport3D control. The new control overrides the measure and layout methods of FrameworkElement and positions the child controls (supplied as a collection of UIElements) according to the orientation of an imaginary 2D ellipse in 3D space.

It is assumed that the reader has some knowledge of custom controls, LINQ and 3D in WPF. The code provided is by no means an ideal implementation of the theory, it should be thought of more as a quick demonstration of the concept. And remember, in WPF there is almost always more than one way of doing the same thing, mine is just my take on the problem :0)

3D Elliptical Layout Panel Demo

3D Elliptical Layout Panel Demo

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